1 /* 2 * BSD 3-Clause License 3 * 4 * Copyright (c) 2016, Mango-Engine Team 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions are met: 9 * 10 * * Redistributions of source code must retain the above copyright notice, this 11 * list of conditions and the following disclaimer. 12 * 13 * * Redistributions in binary form must reproduce the above copyright notice, 14 * this list of conditions and the following disclaimer in the documentation 15 * and/or other materials provided with the distribution. 16 * 17 * * Neither the name of the copyright holder nor the names of its 18 * contributors may be used to endorse or promote products derived from 19 * this software without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 24 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 27 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 28 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 29 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 module mango_engine.graphics.renderer; 33 34 import mango_engine.mango; 35 import mango_engine.util; 36 import mango_engine.graphics.scene; 37 38 import std.concurrency; 39 import std.datetime; 40 41 alias RendererOperation = void delegate() @system; 42 43 struct RendererOperationMessage { 44 shared RendererOperation operation; 45 } 46 47 struct SwitchSceneMessage { 48 shared Scene scene; 49 } 50 51 /// Backend interface class: represents a Renderer. 52 abstract class Renderer { 53 private __gshared Tid threadTid; 54 55 private shared Scene _scene; 56 57 private shared bool _running; 58 59 @property Scene scene() @trusted nothrow { return cast(Scene) _scene;} 60 @property bool running() @safe nothrow { return _running; } 61 62 protected this() @trusted { 63 _running = true; 64 threadTid = spawn(&startRendererThread, cast(shared) this); 65 } 66 67 static Renderer build() @safe { 68 mixin(InterfaceClassFactory!("renderer", "Renderer", "")); 69 } 70 71 void switchScene(Scene scene) @trusted { 72 prioritySend(threadTid, SwitchSceneMessage(cast(shared) scene)); 73 } 74 75 void submitOperation(RendererOperation operation) @trusted { 76 send(threadTid, RendererOperationMessage(operation)); 77 } 78 79 private void doRun() @system { 80 while(_running) { 81 uint counter = 0; 82 try { 83 while(processOperation() != false && counter < 50) { 84 counter++; 85 } 86 } catch(OwnerTerminated e) { 87 GLOBAL_LOGGER.logError("Renderer thread crashed (Main Thread terminated)!"); 88 } catch(Exception e) { 89 GLOBAL_LOGGER.logError("Error while processing operation!"); 90 GLOBAL_LOGGER.logException("Exception in Renderer thread", e); 91 _running = false; 92 return; 93 } 94 95 render(); 96 } 97 } 98 99 private bool processOperation() @system { 100 return receiveTimeout(0.msecs, 101 (SwitchSceneMessage m) { 102 this._scene = m.scene; 103 }, 104 (RendererOperationMessage m) { 105 m.operation(); 106 } 107 ); 108 } 109 110 void stop() @safe nothrow { 111 _running = false; 112 } 113 114 abstract void render() @system; 115 } 116 117 private void startRendererThread(shared Renderer renderer) @system { 118 import core.thread : Thread; 119 120 Thread.getThis().name = "Renderer"; 121 (cast(Renderer) renderer).doRun(); 122 }