1 /*
2  *  BSD 3-Clause License
3  *  
4  *  Copyright (c) 2016, Mango-Engine Team
5  *  All rights reserved.
6  *  
7  *  Redistribution and use in source and binary forms, with or without
8  *  modification, are permitted provided that the following conditions are met:
9  *  
10  *  * Redistributions of source code must retain the above copyright notice, this
11  *    list of conditions and the following disclaimer.
12  *  
13  *  * Redistributions in binary form must reproduce the above copyright notice,
14  *    this list of conditions and the following disclaimer in the documentation
15  *    and/or other materials provided with the distribution.
16  *  
17  *  * Neither the name of the copyright holder nor the names of its
18  *    contributors may be used to endorse or promote products derived from
19  *    this software without specific prior written permission.
20  *  
21  *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22  *  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  *  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24  *  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
25  *  FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  *  DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27  *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
28  *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
29  *  OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  *  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32 module mango_engine.graphics.scene;
33 
34 import mango_engine.game;
35 import mango_engine.graphics.model;
36 import mango_engine.graphics.texture;
37 import mango_engine.graphics.shader;
38 
39 import mango_stl.misc;
40 
41 import std.exception;
42 
43 /// A basic scene which can have multiple models. 
44 class Scene {
45     private shared GameManager _game;
46     private shared Model[string] _models;
47 
48     @property Model[string] models() @trusted nothrow { return cast(Model[string]) _models; }
49     @property GameManager game() @trusted nothrow { return cast(GameManager) _game;}
50 
51     this(GameManager game) @trusted nothrow {
52         this._game = cast(shared) game;
53     }
54 
55     void addModel(Model model) @trusted {
56         enforce(!(model.name in this.models), new Exception("Model \"" ~ model.name ~ "\" is already in this scene!"));
57 
58         synchronized(this) {
59             _models[model.name] = cast(shared) model;
60         }
61     }
62 
63     void removeModel(in string modelName) @safe {
64         enforce(modelName in this.models, new Exception("Model \"" ~ modelName ~ "\" is already in this scene!"));
65 
66         synchronized(this) {
67             _models.remove(modelName);
68         }
69     }
70 }