1 /* 2 * BSD 3-Clause License 3 * 4 * Copyright (c) 2016, Mango-Engine Team 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions are met: 9 * 10 * * Redistributions of source code must retain the above copyright notice, this 11 * list of conditions and the following disclaimer. 12 * 13 * * Redistributions in binary form must reproduce the above copyright notice, 14 * this list of conditions and the following disclaimer in the documentation 15 * and/or other materials provided with the distribution. 16 * 17 * * Neither the name of the copyright holder nor the names of its 18 * contributors may be used to endorse or promote products derived from 19 * this software without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 24 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 27 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 28 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 29 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 module mango_engine.graphics.scene; 33 34 import mango_engine.game; 35 import mango_engine.graphics.model; 36 import mango_engine.graphics.texture; 37 import mango_engine.graphics.shader; 38 39 import mango_stl.misc; 40 41 import std.exception; 42 43 /// A basic scene which can have multiple models. 44 class Scene { 45 private shared GameManager _game; 46 private shared Model[string] _models; 47 48 @property Model[string] models() @trusted nothrow { return cast(Model[string]) _models; } 49 @property GameManager game() @trusted nothrow { return cast(GameManager) _game;} 50 51 this(GameManager game) @trusted nothrow { 52 this._game = cast(shared) game; 53 } 54 55 void addModel(Model model) @trusted { 56 enforce(!(model.name in this.models), new Exception("Model \"" ~ model.name ~ "\" is already in this scene!")); 57 58 synchronized(this) { 59 _models[model.name] = cast(shared) model; 60 } 61 } 62 63 void removeModel(in string modelName) @safe { 64 enforce(modelName in this.models, new Exception("Model \"" ~ modelName ~ "\" is already in this scene!")); 65 66 synchronized(this) { 67 _models.remove(modelName); 68 } 69 } 70 }