1 /* 2 * BSD 3-Clause License 3 * 4 * Copyright (c) 2016, Mango-Engine Team 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions are met: 9 * 10 * * Redistributions of source code must retain the above copyright notice, this 11 * list of conditions and the following disclaimer. 12 * 13 * * Redistributions in binary form must reproduce the above copyright notice, 14 * this list of conditions and the following disclaimer in the documentation 15 * and/or other materials provided with the distribution. 16 * 17 * * Neither the name of the copyright holder nor the names of its 18 * contributors may be used to endorse or promote products derived from 19 * this software without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 24 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 27 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 28 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 29 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 module mango_engine.graphics.texture; 33 34 import mango_engine.mango; 35 import mango_engine.graphics.backend; 36 import mango_engine.graphics.opengl.gl_backend; 37 38 class Texture { 39 immutable string filename; 40 immutable bool useAlpha; 41 42 protected uint _width; 43 protected uint _height; 44 45 /// The width of the texture in pixels. 46 @property uint width() @safe nothrow { return _width; } 47 /// The height of the texture in pixels. 48 @property uint height() @safe nothrow { return _height; } 49 50 protected this(in string filename, in bool useAlpha = true) @safe nothrow { 51 this.filename = filename; 52 this.useAlpha = useAlpha; 53 } 54 55 static Texture textureFactory(in string filename, in bool useAlpha, GraphicsBackendType backend) @safe { 56 import mango_engine.graphics.opengl.gl_texture : GLTexture; 57 58 mixin(GenFactory!("Texture", "filename, useAlpha")); 59 } 60 61 abstract void cleanup() @system; 62 }