1 /*
2  *  BSD 3-Clause License
3  *  
4  *  Copyright (c) 2016, Mango-Engine Team
5  *  All rights reserved.
6  *  
7  *  Redistribution and use in source and binary forms, with or without
8  *  modification, are permitted provided that the following conditions are met:
9  *  
10  *  * Redistributions of source code must retain the above copyright notice, this
11  *    list of conditions and the following disclaimer.
12  *  
13  *  * Redistributions in binary form must reproduce the above copyright notice,
14  *    this list of conditions and the following disclaimer in the documentation
15  *    and/or other materials provided with the distribution.
16  *  
17  *  * Neither the name of the copyright holder nor the names of its
18  *    contributors may be used to endorse or promote products derived from
19  *    this software without specific prior written permission.
20  *  
21  *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22  *  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  *  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24  *  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
25  *  FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  *  DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27  *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
28  *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
29  *  OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  *  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32 module mango_engine.graphics.renderer;
33 
34 import mango_engine.mango;
35 import mango_engine.game;
36 import mango_engine.event.core;
37 import mango_engine.graphics.backend;
38 import mango_engine.graphics.model;
39 import mango_engine.graphics.scene;
40 
41 /++
42     The main class that handles rendering
43     on the screen.
44 +/
45 abstract class Renderer {
46     private GameManager _game;
47     private shared Scene _scene;
48 
49     @property GameManager game() @trusted nothrow { return cast(GameManager) _game; }
50 
51     /// The scene that is currently being rendered.
52     @property Scene scene() @trusted nothrow { return cast(Scene) _scene; }
53     /// The scene that is currently being rendered.
54     void setScene(Scene scene) @trusted nothrow {
55         scene.isRendering = true;
56         if(_scene !is null)
57             _scene.isRendering = false;
58          
59         _scene = cast(shared) scene; 
60     }
61 
62     protected this(GameManager game) @safe {
63         this._game = game;
64 
65         game.eventManager.registerEventHook(TickEvent.classinfo.name,
66             EventHook(&this.evtHook_render, false)
67         ); // TODO: PROCESS RENDERING IN SEPERATE THREAD!
68     }
69 
70     static Renderer rendererFactory(GameManager game, GraphicsBackendType backend) @safe {
71         import mango_engine.graphics.opengl.gl_renderer : GLRenderer;
72 
73         mixin(GenFactory!("Renderer", "game"));
74     }
75 
76     private void evtHook_render(Event e) @system {
77         render();
78     }
79 
80     /// Render the scene
81     final void render() @trusted {
82         prepareRender();
83         foreach(model; scene.models) {
84             renderModel(cast(shared) model); //TODO: synchronization
85         }
86         finishRender();
87     }
88 
89     protected void prepareRender() @system {
90 
91     }
92     protected void finishRender() @system {
93 
94     }
95 
96     protected abstract void renderModel(shared Model model) @system;
97 }