Used ONLY by GameManager. DO NOT CALL!
The height of the window in pixels.
The type of synchronization the window is using.
The title of the Window.
The title of the Window.
The width of the window in pixels.
Create a new window based on the GraphicsBackendType. If the backend has not been compiled into mango-engine, an exception will be thrown.
Represents a surface that the backend renders on.