Base class for a ShaderProgram. Implemented by backends.
This represents multiple shaders linked into a program. Each shader is of a different type, such as a Vertex Shader and Fragment Shader.
This is called after all the shaders have been added.
See Implementation
Base class for a ShaderProgram. Implemented by backends.
This represents multiple shaders linked into a program. Each shader is of a different type, such as a Vertex Shader and Fragment Shader.