1 /*
2  *  BSD 3-Clause License
3  *  
4  *  Copyright (c) 2016, Mango-Engine Team
5  *  All rights reserved.
6  *  
7  *  Redistribution and use in source and binary forms, with or without
8  *  modification, are permitted provided that the following conditions are met:
9  *  
10  *  * Redistributions of source code must retain the above copyright notice, this
11  *    list of conditions and the following disclaimer.
12  *  
13  *  * Redistributions in binary form must reproduce the above copyright notice,
14  *    this list of conditions and the following disclaimer in the documentation
15  *    and/or other materials provided with the distribution.
16  *  
17  *  * Neither the name of the copyright holder nor the names of its
18  *    contributors may be used to endorse or promote products derived from
19  *    this software without specific prior written permission.
20  *  
21  *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22  *  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  *  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24  *  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
25  *  FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  *  DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27  *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
28  *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
29  *  OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  *  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32 module mango_engine.graphics.texture;
33 
34 import mango_engine.game;
35 import mango_engine.util;
36 
37 /// Interface Class: Represents a Texture (an image)
38 abstract class Texture {
39     /// The texture's name or identifier.
40     immutable string name;
41     /// The file path of where the texture is located.
42     immutable string filename;
43     /// If to use alpha when reading.
44     immutable bool useAlpha;
45 
46     private shared GameManager _game;
47 
48     protected shared uint _width;
49     protected shared uint _height;
50 
51     /// The width of the texture in pixels.
52     @property uint width() @safe nothrow { return _width; }
53     /// The height of the texture in pixels.
54     @property uint height() @safe nothrow { return _height; }
55 
56     @property GameManager game() @trusted nothrow { return cast(GameManager) _game; }
57 
58     protected this(GameManager game, in string name, in string filename, in bool useAlpha = true) @trusted nothrow {
59         this._game = cast(shared) game;
60         this.name = name;
61         this.filename = filename;
62         this.useAlpha = useAlpha;
63     }
64 
65     /++
66         Use this method to build the correct Texture based on
67         the Backend being used.
68 
69         Params:
70                 filename =  The location where the texture file is.
71                 
72                 useAlpha =  Defaults to true. If the image's colors
73                             or other features look strange, try tweaking
74                             this value.
75                             
76         Returns: A new loaded Texture instance using the selected backend.
77     +/
78     static Texture build(GameManager game, in string name, in string filename, in bool useAlpha = true) @safe {
79         mixin(InterfaceClassFactory!("texture", "Texture", "game, name, filename, useAlpha"));
80     }
81 
82     /// Cleans up resources used by the Texture.
83     abstract void cleanup() @system;
84 }