Build the GameManager using all the values set by the set_ methods.
Make sure you have set all values before building, this is checked in debug mode using assert() but in release you could end up with a nasty suprise!
A new GameManager instance.
See Implementation
Build the GameManager using all the values set by the set_ methods.
Make sure you have set all values before building, this is checked in debug mode using assert() but in release you could end up with a nasty suprise!