EventManager

Handles all Event related activities.

Constructors

this
this(GameManager game)
Undocumented in source.

Members

Functions

fireEvent
void fireEvent(Event event)

Adds an event to the firing queue. The event will be fired on the next EventManager update pass.

registerEventHook
void registerEventHook(string eventType, EventHook hook)

Registers an EventHook for a specific Event. This hook will be called when the event is fired.

update
void update(TickEvent te, size_t limit)

Update function called by GameManager

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